Interaction homme-machine

Organized by: 
Yann Laurillau
Jean Vanderdonckt & Nicholas Graham

Lieu :

Amphithéâtre de la Maison des Sciences de l'Homme-Alpes (MSH-Alpes, campus de Saint Martin d'Hères). 

Programme :

14h30 - 15h15  :
Sketching as a Service (SkaaS)
Pr Jean Vanderdonckt, Université catholique de Louvain (UCL)
15h15 - 16h00 :
Liberi: How an Exergame Brings Physical Activity and Social Connection to Children with Cerebral Palsy
Nicholas Graham, School of Computing, Queen’s University

Jean Vanderdonckt is Full Professor in Computer Science at Université catholique de Louvain (UCL), where he is President of Louvain School of Management Research Institute (ILSM) and Head of Louvain Interaction Lab (LiLab). He is ACM and IEEE Senior member, co-editor-in-chief of the Springer HCI Series of books.

Nicholas Graham is Full Professor of Computer Science at Queen's University. He is director of the EQUIS lab and member of the Software Technology Laboratory. He is a member and former Chair of IFIP Working Group 2.7 on User Interface Engineering.



1) Sketching as a Service (SkaaS)
Jean Vanderdonckt

Sketching, as a distinct form of drawing, is an aid to thought. Sketches are largely used as a mean of working through a design. Design by sketching has its foundations on the participatory design approach in which a person not trained, qualified or experienced is an active and essential participant in the design process. As a form of communication, sketching can be used by designers and end users as a way of graphically specifying ideas since there is a message by the designer on the sketch. Such message can be understood by the receiver as well as misinterpreted, distorted or ignored, but there is definitely a message. This message must be validated when there is a consensus to be achieved between the designer and someone else, for which designers often use limited or scaled versions of what is being designed.
This talk will provide an introduction to the fundamental aspects of sketching as a collaborative activity, then will present a software environment for delivering sketching as a service to the community that can be used in virtually any domain of human activity where this activity is involved, such as, but not limited to: electronic brainstorming, meeting organization, software engineering, architectural design, collaborative prototyping, and of course, user interface development life cycle.

2) Liberi: How an Exergame Brings Physical Activity and Social Connection to Children with Cerebral Palsy
Nicholas Graham

Children with cerebral palsy are typically unable to participate in traditional physical activity, such as getting together with friends and kicking around a ball. These children are also frequently socially isolated, with little contact with children of a similar age. To address this problem, we have developed Liberi, an exercise video game designed around the abilities of children with cerebral palsy. In this talk, I will describe Liberi’s specialized hardware, design principles we have developed for creating exercise video games for children with motor disabilities, and the challenges of creating effective social experiences for children playing from their own homes. I will report on two in-home studies, lasting eight and ten weeks respectively. Finally, I will provide reflections on the challenges of participatory and multi-disciplinary design involving experts in the health and computing fields.